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The Eternity Code

ebook
1 of 1 copy available
1 of 1 copy available
Artemis Fowl is going straight-as soon as he pulls off the most brilliant criminal feat of his career . . . but his plan goes awry, leaving his loyal bodyguard, Butler, mortally injured. Artemis's only hope of saving his friend is to employ fairy magic; so once again he must contact his old rival, Captain Holly Short of the LEPrecon fairy police. It is going to take a miracle to save Butler, and Artemis's luck may have just run out. . .
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  • Reviews

    • Publisher's Weekly

      Starred review from March 31, 2003
      Even better than The Arctic Incident, this third fantasy thriller starring Artemis Fowl pits the 13-year-old criminal mastermind against his most cunning adversary yet—American billionaire Jon Spiro, owner of the high-tech firm Fission Chips. Artemis Fowl's father, while recuperating from the brush with death he suffered in the last installment, makes a stunning announcement: he wants the family to turn over a new leaf and hew to the straight and narrow. Fortunately for readers, Artemis has other plans. "One last adventure, then the Fowls could be a proper family," he decides. After all, what could go wrong? Everything, as it turns out. Artemis's scheme to extract one metric ton of gold from Spiro, in exchange for keeping the C Cube—a beyond-state-of-the-art computer he's built using pirated fairy technology—off the market, backfires spectacularly. In order to save Butler, his bodyguard, and set things back to rights in the fairy world, Artemis joins forces with Butler's sister Juliet and drafts the help of the usual suspects (elf captain Holly Short, computer-geek centaur Foaly, flatulent dwarf Mulch Diggums). Once again, Colfer serves up a high-intensity plot involving cryogenics and a mobster mentality as the action hurtles toward the climactic break-in at Chicago's Spiro Needle. Agile prose (Jon Spiro is "thin as a javelin" ), rapid-fire dialogue and wise-acre humor ("Goblins. Evolution's little joke. Pick the dumbest creatures on the planet and give them the ability to conjure fire") ensure that readers will burn the midnight oil to the finish. (The ending leaves the door wide open for yet another sequel.) Ages 12-up. (May)FYI:A one-day laydown on May 6 and a 10-city author tour are planned.

    • School Library Journal

      July 1, 2003
      Gr 5-8-Antihero Artemis Fowl, now 13 years old, is back. He has used stolen fairy technology to create a supercomputer known as the "C Cube," which will render all existing technology obsolete. He meets with Jon Spiro, head of "Fission Chips," with a proposition. For a price, he will suppress his cube, and allow Spiro time to sell his potentially worthless stocks and buy into Fowl Industries. Spiro double-crosses Artemis, and in the ensuing melee he steals the C Cube and Artemis's bodyguard, Butler, is murdered. The scene is totally out of James Bond; one fully expects to hear the familiar theme music and to see the credits as it concludes. The action does not let up as Artemis teams with the fairy policewoman Captain Holly Short and other companions to bring Butler back to life, and then to retrieve the Cube from Spiro's Chicago fortress. The plot is filled with crosses and double crosses, unmarked vans, and impenetrable security systems. It's exciting stuff, but the writing is often clich d at worst, and merely workmanlike at best. Butler's death scene is particularly hackneyed, echoing every overly dramatic death scene one can think of. Still, this latest adventure is sure to be popular with fans of the series.-Tim Wadham, Maricopa County Library District, Phoenix, AZ

      Copyright 2003 School Library Journal, LLC Used with permission.

    • Booklist

      June 1, 2003
      Gr. 6-9. Could this be Artemis Fowl's last caper? His father, who was rescued from the Russian Mafia in " Artemis Fowl: The Arctic Incident" (2002), seems to have turned over a new leaf. But Artemis resolves to do one last job, a job that involves a supercomputer cube he created with stolen fairy technology. Things go totally awry, however, when his proposed pigeon--a billionaire American businessman--turns the tables and Artemis' longtime bodyguard, Butler, is fatally shot. Artemis puts Butler on ice, literally, and calls on Captain Holly Short of the LEPrecon fairy police for help. The existence of the cube is a threat to the fairy world, and Artemis concocts a convoluted scheme to recover it. As in the previous two books in the series, the action is fast and furious, the humor is abundant, characterizations are zany, and the boy genius works wonders--all of which add up to another wild ride for Artemis' fans. (Reprinted with permission of Booklist, copyright 2003, American Library Association.)

    • Publisher's Weekly

      June 7, 2004
      In the second and third books in the series about the 13-year-old criminal mastermind, he proves he has a heart after all (in the former), and, in the latter, craves one more adventure before he turns to the straight and narrow. "Rapid-fire dialogue and wise-acre humor ensure that readers will burn the midnight oil," said PW
      in a starred review of Eternity Code
      . Ages 10-up.

    • The Horn Book

      July 1, 2003
      Artemis and Captain Holly Short are at it again, this time attempting to thwart the evil Spiro's theft of an ingenious device Artemis has designed that (inadvertently) puts the fairy world in danger. There's plenty of snappy dialogue, badass posturing, and blow-by-blow fight scenes, but by the end the characters and story are right back where they started, which means that the next book in the series is completely free to do the same thing all over again.

      (Copyright 2003 by The Horn Book, Incorporated, Boston. All rights reserved.)

Formats

  • Kindle Book
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Languages

  • English

Levels

  • ATOS Level:5
  • Lexile® Measure:620
  • Interest Level:4-8(MG)
  • Text Difficulty:2-4

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